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 Post subject: isengard tournament army
PostPosted: Mon Apr 12, 2010 10:02 pm 
Kinsman
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i'm entering a 750 point tournament and i don't know if i should change my army at all. any help would be appreciated.

Uruk-hai Captain Shield, Heavy Armour 60
Uruk-hai Shaman 50

x16 Uruk-hai Warriors Shield 160
x16 Uruk-hai Warriors Pike 160
x3 Uruk-hai Warriors Crossbow 33
x8 Uruk-hai Scouts Bow 72
x5 Orc Warriors Shield 48
x5 Orc Warriors Spear 48
x4 Orc Warriors Bow 24
x4 Orc Warriors 2-Handed Weapons 24
x3 Uruk-hai Berserkers 45
Lurtz 60

67 units
23% bows

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PostPosted: Tue Apr 13, 2010 12:37 am 
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I would drop the shaman in favor of another uruk captain or even some more uruks with shields. I would also think about dropping the orc bowmen and uruk scouts for more crossbowmen. And if you're set on using the scouts, then at least lose the orc archers and use the points elsewhere. Not really and point in taking 5+ archers when you can have 4+ archers.

And unless I'm missing something, shouldn't the 5 orcs with spears and the 5 with shields only cost 30 points and not the 48 that you listed?

I would also try to pick up some more berserkers. Maybe drop the orcs in favor of the berserkers. That's just my opinion, it seems like that would fit the theme more.

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PostPosted: Tue Apr 13, 2010 12:47 pm 
Kinsman
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the orcs do cost 6 points each. 5 without an upgrade. bow and spear cost one point. the orc archers allow me to volley. that is the only reason i use them. i really like the shaman because of fury and he can help by transfixing the enemy heroes. their are actually 8 orcs with spears and 8 with shields. should i change some of the orcs to uruk-hai warriors? that would bring my numbers down quite a bit.

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PostPosted: Tue Apr 13, 2010 1:09 pm 
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What are the tournament restrictions for your army?

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PostPosted: Tue Apr 13, 2010 4:17 pm 
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isengard owns wrote:
the orcs do cost 6 points each. 5 without an upgrade. bow and spear cost one point. the orc archers allow me to volley. that is the only reason i use them. i really like the shaman because of fury and he can help by transfixing the enemy heroes. their are actually 8 orcs with spears and 8 with shields. should i change some of the orcs to uruk-hai warriors? that would bring my numbers down quite a bit.


Meh, not that much. 60 models in an elite army is still very good numbers in a 750 point army.

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PostPosted: Tue Apr 13, 2010 9:09 pm 
Kinsman
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has to floowo LOME restrictions but thats it. the game scenario is that you have to capture the drums. which are basically objectives

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PostPosted: Thu Apr 15, 2010 4:35 pm 
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Here's a few ideas:

Swap most of the Uruk-hai with pikes for Uruk-hai with shields.

Swap the Orc Warriors with shields for more with spears.

I'd also get more crossbows if I were you.

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PostPosted: Thu Apr 15, 2010 5:52 pm 
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Agreed, swap the uruks and orcs with orc bows for uruks with cross bows. @ general Elessar how was your trip?

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PostPosted: Thu Apr 15, 2010 6:17 pm 
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Fine, thank you. :)

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PostPosted: Fri Apr 16, 2010 4:32 pm 
Kinsman
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i think i will use this army.
Uruk-hai Captain Shield, Heavy Armour 60
Uruk-hai Shaman 50

x16 Uruk-hai Warriors Shield 160
x16 Uruk-hai Warriors Pike 160
x3 Uruk-hai Warriors Crossbow 33
x8 Uruk-hai Scouts Bow 72
x3 Uruk-hai Berserkers 45
Isengard Troll
Lurtz 60

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PostPosted: Fri Apr 16, 2010 6:22 pm 
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One last thing. If you have the models, I'd swap the Uruk-hai with crossbows for Uruk-hai Scouts with bows (so you can volley fire).

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PostPosted: Fri Apr 16, 2010 6:58 pm 
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isengard owns wrote:
i think i will use this army.
Uruk-hai Captain Shield, Heavy Armour 60
Uruk-hai Shaman 50

x16 Uruk-hai Warriors Shield 160
x16 Uruk-hai Warriors Pike 160
x3 Uruk-hai Warriors Crossbow 33
x8 Uruk-hai Scouts Bow 72
x3 Uruk-hai Berserkers 45
Isengard Troll
Lurtz 60


Just wondering, did you pay attention to any of our suggestions?

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PostPosted: Fri Apr 16, 2010 10:03 pm 
Kinsman
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yeah sorry about that. i didn't have the models you were suggesting and didn't have the time to get them. i came in second place in a three way battle.

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PostPosted: Sat Apr 17, 2010 1:14 pm 
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Three way battle? How did that work?

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PostPosted: Sat Apr 17, 2010 6:18 pm 
Kinsman
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it worked well, for combats with all three sides involved we all rolled the dice and the winner can strike at any model he is in base contact with that is part of the fight.

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PostPosted: Sun Apr 18, 2010 5:02 pm 
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Interesting... I've often thought of doing that, but I didn't think it would work well.

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PostPosted: Sun Apr 18, 2010 5:51 pm 
Kinsman
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this is the second time we have done it and there havn't been any problems yet.

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PostPosted: Sun Apr 18, 2010 6:42 pm 
Loremaster
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What about something like volley fire? How does that work?

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PostPosted: Sun Apr 18, 2010 11:05 pm 
Kinsman
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what do you mean?

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PostPosted: Mon Apr 19, 2010 3:59 pm 
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When you volley fire you choose a model to be your target. You roll to hit, and then you and your opponent alternately choose a model per hit within 6" of the orginal target. You then roll to wound for each model chosen. My question is, who chooses the models?

Also, does it end up with two players ganging up on the other?

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