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 Post subject: Mordor 500p Shelob
PostPosted: Sat Jul 22, 2017 10:28 pm 
Kinsman
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Posts: 170
Comments, thank you!

*Ringwraith 1-9-1
-6 morannon orc, shield
-6 orc warrior, 1 item

*Gorbag
-6 morannon orc, shield
-5 orc warrior, 1 item

Orc Captain, Warg
-6 warg rider, shield

*Shelob

Overall: 500 points, 33 units, 6 might, magic, shelob!
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 Post subject: Re: Mordor 500p Shelob
PostPosted: Mon Jul 24, 2017 4:32 pm 
Kinsman
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I like it. There are specifics that I would change because of how I like to play, but this is your army list. Try it out and see what works and what doesn't.
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 Post subject: Re: Mordor 500p Shelob
PostPosted: Fri Jul 28, 2017 4:22 pm 
Kinsman
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"He who has the most Might at the game's end, wins."

Take Grishnak instead of a regular Orc Captain: 3 Might for the same price. Add a Might to your Nazgal, or consider the Witch King with 3 Might.
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 Post subject: Re: Mordor 500p Shelob
PostPosted: Fri Jul 28, 2017 9:05 pm 
Elven Elder
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Location: Mourning with Fimbulla the Huntress
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Grishnak isn't the same points as a regular Orc Captain.

_________________
"I am the Flying Spagetti Monster. Thou shall have no other monsters before me"
-FSM.
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 Post subject: Re: Mordor 500p Shelob
PostPosted: Fri Jul 28, 2017 9:09 pm 
Kinsman
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So, what is the point of having so much might?

I mean, if there is a dragon, of course i wish he would have 30 not 3 might... But on a regular hero? Or a hero that is not a fighter? Perhaps an occasioanl heroic move? Nazgul can boost a spell... A courage test... Ok, many reasons, but still, would 2 points of might be worth to replace warg from captain (the mobility)?
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 Post subject: Re: Mordor 500p Shelob
PostPosted: Sat Jul 29, 2017 12:13 am 
Kinsman
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Posts: 84
GothmogtheWerewolf wrote:
Grishnak isn't the same points as a regular Orc Captain.


My bad. Extra 5 points for an extra Might is worth it.

The ability to get a Heroic Move at game's end--when your opponent has run out--could easily be the winning move. To use a Might to get the Transfix spell as the Monster is ready to Hurl: key. Wargs die quickly. I suggest:

Witch King 3 Might 1 Fate
6 Mor Orc Shields
6 Orc Spears

Grisnak
6 Mor Orc Shields
6 Orc Spears

Gorbag
4 Mor Orc Shields
5 Orc Spears

Shelob (or trade her in for a truly formidable WK on Fell Beast: a Monster with Fly and 3 Might...and Black Numenorians replacing Mor Orcs)

500 points 9 Might 37 Units
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 Post subject: Re: Mordor 500p Shelob
PostPosted: Sat Jul 29, 2017 1:56 pm 
Kinsman
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So, what do you think ppl, which list is better: The one with 3 more might, but no cavalry at all, or the list with 6 cavalry unit and 1 cavalry hero, having still 6 might?
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