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 Post subject: Using Mightpoints before or after Fate
PostPosted: Fri Mar 15, 2019 8:53 am 
Kinsman
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Well... the question is as the title says...
A bit of context: Wednesday I played a game and rolled a 4 and a 5. That was enough for 1 wound to a hero with just 1 wound and 1 fate remaining. Do I have to use the might point before he rolls his fatepoint, or can I wait till he rolled his dice and then decide to use it.
I paid the mightpoint just to be sure and I think it's the right way, but I'm not sure...
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 Post subject: Re: Using Mightpoints before or after Fate
PostPosted: Fri Mar 15, 2019 5:41 pm 
Craftsman
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Yes, you must use might to alter your roll and determine the total number of wounds before your opponent rolls his fate roll.

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 Post subject: Re: Using Mightpoints before or after Fate
PostPosted: Sat Mar 16, 2019 1:51 pm 
Kinsman
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As far as I know that's incorrect, you can wait and see if he makes his fate or not, then if he makes it spend your might. Dunno where that is written though :(

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 Post subject: Re: Using Mightpoints before or after Fate
PostPosted: Sat Mar 16, 2019 4:00 pm 
Craftsman
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Sorry @Phantom_Lord, you are mistaken.

I'll try to find the exact rulebook citation tonight when I get home, but it's something akin to this...


Player A wins a duel
Player A then rolls to wound - Might may be used to alter the "to wound" dice roll, if desired.

then.....once the total number of wounds caused is determined.....

Player B takes that amount of wounds, or, if he has Fate remaining, he can then make his fate rolls to try to avoid those wounds

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 Post subject: Re: Using Mightpoints before or after Fate
PostPosted: Sat Mar 16, 2019 8:44 pm 
Elven Warrior
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Yeah, a player does have to pay the might point when causing wounds to affect those dice. Once the other player makes a fate role the game has moved to another step. The same with mighting a spell cast result and using will to resist.

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