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 Post subject: Make Isengard Great Again
PostPosted: Fri Nov 10, 2017 8:59 am 
Wayfarer
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Location: Ireland
How's things guys. just throwing this out there.. new thread - old topic

I think Isengard are an awesome force, just look the look of them but i think a few minor changes could be added to them.. not sure if it would work in the real game but would love to see it so something like the following

1. Lurtz - love this guy, wish he was a tad better so it would be more appealing to take him so i suggest add the following rules to his current Fallen Realms profile
(a) Combatant - Lurtz gains the +1 Defense Bonus from carrying a shield, despite also having a bow
(b)Scout Bow - this is an upgrade to his current wargear - range of 18" , Strength of 3 (add a little kick to it)
(C)True Scout Leader - Any army that includes lurtz allow uruk-hai scouts/marauders to gain the defense bonus from a shield ,despite carrying a bow
(d) Just a tweek - lurtz should have the same move distance as mauhur and Uruk-hai Marauders( upgraded scouts)

*Also i might argue to have his wounds on the profile increased by 1,Don't know really what points value you would put on this but maybe increase it by 10-20, there definitely should be one if he gets the extra wound

2. Mauhur - Add extra special rule - Sword Dance(or something) mauhur can use his dual wielding blades to shield( follows same rules for shielding)

3. Ugluk - tweek his special rule - ugluk can use his special rule on any friendly miniature within 4" of him (assuming you need to use it), and maybe (MAYBE) Ugluk can even use this rule EVEN if he is engaged in combat but only and an allied miniature taking part in the same combat i.e fellow side by side fighter guy or even a support(only his own support)

Finally
Troops - Uruk-hai Scouts - Straight forward just change their wargear option from orc bow to a scout bow(listed above)


If you all haven't guessed, i like scouts and wanna see more of them with lurtz

********************VOTE LURTZ******************************
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 Post subject: Re: Make Isengard Great Again
PostPosted: Sat Nov 18, 2017 4:46 am 
Loremaster
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Lol no responses to a topic with a Trump title. Who would have guessed?

That aside Ill be your huckleberry!

Stop. Making. Isengard. Better. Again.

Lol jk but honestly Mauhur doesnt need shielding. He is good for his cost.

Ugluk could be more interesting. No point to take him.

I agree with the scout army. In competitive events there's no point. x bows are much better. Id like to see Lurtz upgraded. Personally i would be happy with +1 attack and 8 inch movement. In addition maybe Narzug's bow rule?

Idk theres a lot you can do. Strength 3 bow would be nice.

If they upgraded him to around 85 points that would be great. One mid tier hero/troop killer.

As for the scout bow....I want to make their shooting better but its tough to not make it overpowered. Strength three bows is good. Plus if they move 8 they can move and shoot 4. But I think it would be balanced with the lowered range and to hit value.

I wish Games Workshop would make smaller army lists.

I.E.:
Isengard Legion
Scouts of Isengard
Dunland

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 Post subject: Re: Make Isengard Great Again
PostPosted: Sun Nov 19, 2017 12:01 am 
Wayfarer
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ah the title,, ha you may be right there doc

May try out the profile in some house rules games, it would just be nice to see lurtz more often, i don't think the scout bows would be overpowered , they might just br enough of an upgrade for people to consider the scout army more over the same ole same ole, and honestly if they were thing i'd prob take them over the xbows..(although i just spent an hour watchin vrasku and some xbow troops rip a poor rohan army to bits).

Thanks for the reply
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