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PostPosted: Tue Aug 17, 2010 5:41 pm 
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But hopefully those Dragon Guard which you see in LoME will come out soon.

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PostPosted: Tue Aug 17, 2010 6:48 pm 
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That would be quite nice.

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PostPosted: Wed Aug 18, 2010 9:57 am 
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Yeah that would be great

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PostPosted: Wed Aug 18, 2010 1:36 pm 
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spuds4ever wrote:
But hopefully those Dragon Guard which you see in LoME will come out soon.


I doubt it, GW are too busy bringing out the models for WotR.

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 Post subject: Re: Continuous Tactical Discussions
PostPosted: Tue Sep 28, 2010 8:30 pm 
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yeh, i realy want the models for dunland herscars and horses and blood kings etc to come out ! :D

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 Post subject: Re: Continuous Tactical Discussions
PostPosted: Sat Oct 16, 2010 7:18 pm 
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Anyone got any ideas for the next topic? This one seems... dead.

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 Post subject: Re: Continuous Tactical Discussions
PostPosted: Sun Oct 17, 2010 10:23 am 
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Hmm I notice that the more recent topics have been repeated (e.g. siege weapons, easterlings etc).
Anyway, Easterlings only have F3 which is a big problem against many F4 armies. They are quite similar to WOMT actually, except that they have pikes (Gondor can ally in men-at-arms though). I guess Khamul would be an obvious hero to lead them.
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 Post subject: Re: Continuous Tactical Discussions
PostPosted: Fri Oct 22, 2010 9:03 pm 
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Is there a specific leader of this thread? Or can anyone suggest a topic now? :P

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 Post subject: Re: Continuous Tactical Discussions
PostPosted: Fri Nov 12, 2010 10:54 pm 
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i use a combonation of easterlings and harad
w=easterling warriors
h=harad warriors armed w/ spears
p=pike armed easterlings

www
hhhh
pppp
this helps decrease the cost but still give one three attacks
if enemy archers shoot at the warriors of harad they will have to roll an in the way roll because the easterling warriors are in their way thus risking hitting their own men thus when this formation is in combat good armies can not shoot it. :twisted:
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 Post subject: Re: Continuous Tactical Discussions
PostPosted: Wed Nov 17, 2010 10:16 pm 
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How about a discussion on what the best defence for Good is and what the best defence for evil is?

I put forward that D5 is optimum for good in the tournament world as it still needs 6s from shooting but makes the abundance of S4 in evil armies worthless as they would be wounded by S3 just as easily.

I would on the reverse say that D6 is best for evil as many good armies have access to some form of S3 shooting so the shooting aspect is neutered there but good lack a high amount of S4 troops (khazad are the best frontliners).

I would like to hear anybody else's thoughts on this so long as they are intelligently described :)

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 Post subject: Re: Continuous Tactical Discussions
PostPosted: Tue Dec 07, 2010 12:57 pm 
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I simply think dwarves with shields are the best as D7 needs pretty much 6s at least except for BG and uruk captains (and obviously monsters etc.) and orc bows and normal bows will need 6s followed by 4s, that's what makes them great.

So for good, best defensive troops are dwarf warriors with shields, Khazads, and GotFC. The best common defence, as Newbie said, would be D5 prob, with good, it's best to stick to the odd numbered defence values.

For evil, I would say banging out on D5 would be the best as evil have very few decently priced D6 troops (Easterlings the exception). I would rather have 2 D5 goblins than 1 D6 uruk-hai for the same points even if the enemy did have elven or dwarven archery. Elven archery is the only real flaw here but if you have hordes it shouldn't be a problem really. Most dwarf players also prefer to use rangers over normal bowmen which counters that. And then finally CG which can be problematic but still cost 10 points (and are often used as cavalry archers so that counters that). Hordes of D5 also counter the super-elite good armies and two handed weapons which are used frequently by elves against uruks. And it would also counter the classic tournament army of full KG and Dain or Gimli. Just MO, though.

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 Post subject: Re: Continuous Tactical Discussions
PostPosted: Fri Dec 31, 2010 4:42 pm 
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-----------------------------------------------------------------------------
Subject of the Week
Horn Blowers
How do you use horn blowers in the game, as well how do you go about taking out enemy counterparts?
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Previous Subjects Table of Contents(in progress of being edited)
Complete discussion/ Little Discussion/ Moderate Discussion

Aragorn the King Pg10 viewtopic.php?f=5&t=4352&start=180
Archers Pg2 viewtopic.php?f=5&t=4352&start=20
Area of Denial (Tactical/Strategic maneuver) Pg9 viewtopic.php?f=5&t=4352&start=160
Army of the Dead Pg22 viewtopic.php?f=5&t=4352&start=420
Castellans of Dol Guldur Pg16 viewtopic.php?f=5&t=4352&start=300
Cornered (Scenario tactics) Pg8 viewtopic.php?f=5&t=4352&start=140
Elves Pg6 viewtopic.php?f=5&t=4352&start=100
Feral Uruk-hai Pg19 viewtopic.php?f=5&t=4352&start=360
Gûlavhar, the Terror of Arnor Pg22 viewtopic.php?f=5&t=4352&start=420
Goblins Pg6 viewtopic.php?f=5&t=4352&start=100
Harad (Faction)
Hobbits Pg10 viewtopic.php?f=5&t=4352&start=180
Isengard (Faction)
Isengard Trolls Pg18 viewtopic.php?f=5&t=4352&start=340
Khamul the Easterling Pg16 viewtopic.php?f=5&t=4352&start=300
Khandish Mercenaries Pg13 viewtopic.php?f=5&t=4352&start=240
Morannon Orcs Pg7 viewtopic.php?f=5&t=4352&start=120
Mûmakil Pg3 viewtopic.php?f=5&t=4352&start=40
Rangers of the North Pg11 viewtopic.php?f=5&t=4352&start=200
Riders of Rohan Pg4 viewtopic.php?f=5&t=4352&start=60
Ringwraiths Pg4 viewtopic.php?f=5&t=4352&start=60
Ruin of Arnor (Sourcebook) Pg23
Saruman Pg6 viewtopic.php?f=5&t=4352&start=100
Shamans Pg5 viewtopic.php?f=5&t=4352&start=80
Spearmen Pg7 viewtopic.php?f=5&t=4352&start=120
Special Characters (e.g. Wormtongue, Denethor, etc.) Pg2 viewtopic.php?f=5&t=4352&start=20
Standard Bearers Pg12 viewtopic.php?f=5&t=4352&start=220
Swan Knights of Dol Amroth Pg2 viewtopic.php?f=5&t=4352&start=20
Take and Hold (Scenario tactics) Pg8 viewtopic.php?f=5&t=4352&start=140
Uruk-hai Pg3 viewtopic.php?f=5&t=4352&start=40
Uruk-hai Demolition Team Pg9 viewtopic.php?f=5&t=4352&start=160
Uruk-hai Scouts Pg20 viewtopic.php?f=5&t=4352&start=380
Volley Fire Pg11 viewtopic.php?f=5&t=4352&start=200
Wargs Pg1 viewtopic.php?f=5&t=4352 Pg6 viewtopic.php?f=5&t=4352&start=100
Warriors of Minas Tirith Pg4 viewtopic.php?f=5&t=4352&start=60
Wizards/Spellcasters Pg25
Wood Elf Sentinels Pg14 viewtopic.php?f=5&t=4352&start=260

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Last edited by Sacrilege83 on Mon Jan 17, 2011 3:34 am, edited 1 time in total.
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 Post subject: Re: Continuous Tactical Discussions
PostPosted: Fri Dec 31, 2010 6:24 pm 
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When I use my hornblower in a game, it usualy wins the game for me, becaus I always roll TERRIBLE for heroes once my force is broken, he is often found behind the main force or on the farthest edge of the table. As for dealing with enemy hornblowers, I dont know since I have never played against anyone with one.

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 Post subject: Re: Continuous Tactical Discussions
PostPosted: Sat Jan 08, 2011 2:45 pm 
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Subject of the Week
Trolls
How do they fit into your force and what is their use in the battlefield? As well how does one go about taking a troll down, what would be their bane?
-----------------------------------------------------------------------------

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 Post subject: Re: Continuous Tactical Discussions
PostPosted: Sun Jan 09, 2011 4:24 pm 
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In my experience, trolls aren't worth their points. They're pretty vulnerable to archery and in close combat they easily go down under the attention of an uber-Hero or lots of troops.

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 Post subject: Re: Continuous Tactical Discussions
PostPosted: Sun Jan 16, 2011 2:32 am 
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Subject of the Week
Cave Drake
I know this guy is fairly new to the SBG scene. So who has used him yet and who has faced him? Does anyone here have any info to offer on this monster in terms of strategies and tactics?
DOES ANYONE!?
-----------------------------------------------------------------------------

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 Post subject: Re: Continuous Tactical Discussions
PostPosted: Wed Feb 02, 2011 10:58 pm 
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Seeing how dead this thread has become, or maybe because Cave Drake is too recent and the rules for it isn't known and widespread, I'll try this one more time. If a failure again, someone else could take over or this can be left as the last post for the updated index.
-----------------------------------------------------------------------------
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Subject of the Week
Rangers: Faramir's Ithilien, Dunedain, of the North, Grey Company
In-depth look into the rangers of Men. A subject on the RotN already exist, but you can add more to the discussion if you want.
-----------------------------------------------------------------------------
Index of Previous Subjects
Complete discussion/ Little Discussion/ Moderate Discussion

Aragorn the King Pg10
Archers Pg2
Area of Denial (Tactical/Strategic maneuver) Pg9
Army of the Dead Pg22
Banner Bearer Pg38
Black Numenoreans Pg37
Castellans of Dol Guldur Pg16
Cornered (Scenario tactics) Pg8
Defence Attribute Pg40
Dragon Pg26 Khazad Subject, Pg38
Easterlings Pg39
The Elven Twins; Tactics for Elladan and Elrohir Pg33
Elves Pg6
Feral Uruk-hai Pg19
Fiefdoms Pg35
Gûlavhar, the Terror of Arnor Pg22
Goblins Pg6
Gondor in Flames; New Heroes, Troops and Tactics Pg34
Harad (Faction) Pg37
Hobbits Pg10
Isengard Trolls Pg18
Khamul the Easterling Pg16
Khandish Mercenaries Pg13
Khazad-Dûm Sourcebook Pg26
Morannon Orcs Pg7
Mûmakil Pg3
Pikemen Pg39
Rangers of the North Pg11
Reinforcements in Scenarios Pg31
Riders of Rohan Pg4
Ringwraiths Pg4
Ruin of Arnor (Sourcebook) Pg23
Saruman Pg6
Shamans Pg5
Siege Weapons Pg30,Pg39
Spearmen Pg7
Special Characters (e.g. Wormtongue, Denethor, etc.) Pg2
Standard Bearers Pg12
Swan Knights of Dol Amroth Pg2
Take and Hold (Scenario tactics) Pg8
Uruk-hai Pg3
Uruk-hai Demolition Team Pg9
Uruk-hai Scouts Pg20
Volley Fire Pg11
Wargs Pg1 Pg6
Warriors of Minas Tirith Pg4
What can get it's points value back? Pg33
Wizards/Spellcasters Pg25
Wood Elf Sentinels Pg14
Wose Warriors of Druadan Pg39

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Last edited by Sacrilege83 on Thu Feb 10, 2011 4:32 pm, edited 1 time in total.
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 Post subject: Re: Continuous Tactical Discussions
PostPosted: Thu Feb 10, 2011 3:57 pm 
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Rangers? A very broad subject, so I'll focus on using Rangers with Gondor.

I always take Rangers of Gondor instead of Archers of Minas Tirith if possible. The shoot better and they have a higher Fight; although they have a lower Defence this will not normally have any effect. In combat, try to mix you Warriors of Minas Tirith with yout Rangers in order to take advantage of their Fight 4. Spears are a decent option, and a good way to use left over points.

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 Post subject: Re: Continuous Tactical Discussions
PostPosted: Sat Feb 12, 2011 7:03 pm 
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General Elessar wrote:
Rangers? A very broad subject, so I'll focus on using Rangers with Gondor.

I always take Rangers of Gondor instead of Archers of Minas Tirith if possible. The shoot better and they have a higher Fight; although they have a lower Defence this will not normally have any effect. In combat, try to mix you Warriors of Minas Tirith with yout Rangers in order to take advantage of their Fight 4. Spears are a decent option, and a good way to use left over points.


Defence 4 usually dosen't make a difference? I would sday it does against all that evil archery. Rangers are very solid, though IMO. Good shots for only 8 points, very good to include. Spears are also a good option giving you back line that can shoot as well though it does kinda waste their good FV.

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 Post subject: Re: Continuous Tactical Discussions
PostPosted: Mon Mar 14, 2011 10:50 pm 
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to wage in as a new boy, rangers to me look brilliant and i would use them as a second line equiped with spears

my thinking here is you line them behind your standard shieldwall, they shoot away while thier low defence is covered by the high defence shields infront.

then when it comes to the fight the enemy will grind away a bit and if they do get through are faced with the F4 rangers, who will hopefully be able to cope.

im clueless on the use of grey company and RotN but yeah theres my 2 cents, and probably the most simple tactic possible

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