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 Post subject: Decent house rules PDF?
PostPosted: Sun Nov 09, 2014 11:17 am 
Elven Warrior
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Does anyone have a decent set of tried and tested house rules in one document? Either PDF or word that I could use?

I really fancy picking up on the WotR again, but want to see some HR's to play test and see if the balance is correct.

Thanks in advance for any assistance :-)

Leonardis

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 Post subject: Re: Decent house rules PDF?
PostPosted: Sun Nov 09, 2014 5:07 pm 
Wayfarer
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Xelee's House rules are pretty good and they fit on an A4 sheet easy. Just copy and paste them and you've got a really useful list.

http://www.one-ring.co.uk/viewtopic.php?f=88&t=19705
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 Post subject: Re: Decent house rules PDF?
PostPosted: Sun Nov 09, 2014 7:32 pm 
Kinsman
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Hi Leonardis,

We need to put together some sort of Google group for the small band of WotR stalwarts that want to nurture a balanced version of this game for ourselves and gaming buddies who want to join in.

Have you looked at these blogs. Xelee has the most "baked" set of house rules, in so far at they can be covered in one page of notes:

First Xelee's post from this forum...

http://www.one-ring.co.uk/viewtopic.php?f=88&t=19705

http://jaows.blogspot.com/

http://roughwotr.blogspot.com/search/label/WOTR%20Houserules%20Project

http://lotrwarofthering.blogspot.com/

http://wessexcodex.wordpress.com/

http://bairwaroftheringproject.blogspot.com/

Hope this is helpful to you! Hope you're encouraged to find your fun with it.

WToE
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 Post subject: Re: Decent house rules PDF?
PostPosted: Mon Nov 10, 2014 12:37 pm 
Craftsman
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There indeed seems to be increasing convergence of ideas, albeit independently. Some separate discussions and cross-pollination would be useful. We were looking (independently) at a spreadsheet recalculation of heroes, similar to another poster in this forum.

I looked at Xelee's suggestions before, but they 'tamper' too much with the core mechanics of the game for my taste, as I think WotR plays very well as it is, but the main issue is 'balancing' (i.e. points). That is - a lot of Xelee's changes try to address imbalances by rule changes but using the existing points in the books, i.e. trying to squeeze and reshape the foot to fit the shoe, when instead we need a better shoe to fit a perfectly fine foot. After all the rules in the rulebook were playtested (usually in larger set-piece battles/scenarios where the mechanics were tested) however the points values look like an afterthought based on SBG-thinking, and not playtested. Well, that is my feeling.

We have just 2 or 3 House Rules (besides points changes, like cheaper fates, Fortunes, and upgrades like Banners etc):

-Courage Tests are now 11+ (not 10+)
-Glaives count as 2-handed weapons but without the -1 Fight.

The first makes courage tests trickier, and gives value to all the rules abilities and spells, and fates, and now Courage tests feel more important with the emphasis given them in the rules. Instead of a minor annoyance which are rarely failed.

The second... well Elves needed some help, and +1 fight seemed very mundane for such well crafted weapons.

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 Post subject: Re: Decent house rules PDF?
PostPosted: Mon Nov 10, 2014 7:51 pm 
Elven Warrior
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Cheers guys, this is all really great stuff :-)

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 Post subject: Re: Decent house rules PDF?
PostPosted: Tue Nov 11, 2014 11:46 pm 
Wayfarer
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daersalon wrote:
they 'tamper' too much with the core mechanics of the game for my taste, as I think WotR plays very well as it is, but the main issue is 'balancing' (i.e. points). That is - a lot of Xelee's changes try to address imbalances by rule changes but using the existing points in the books, i.e. trying to squeeze and reshape the foot to fit the shoe, when instead we need a better shoe to fit a perfectly fine foot. After all the rules in the rulebook were playtested (usually in larger set-piece battles/scenarios where the mechanics were tested) however the points values look like an afterthought based on SBG-thinking, and not playtested. Well, that is my feeling.


My group agrees completely with this … that's why we were attempting to leave the stat lines and special rules alone and adjust points based upon the stats that are assigned to a profile. As mentioned above, you can find the calculations and several examples up on my blog … http://bairwaroftheringproject.blogspot.com, as well as some of the others listed above …

I agree that we should all start "banding" together to normalize the ruleset across the community - but that may be a bigger effort than we may realize, until there is a common playable mechanism available.
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 Post subject: Re: Decent house rules PDF?
PostPosted: Wed Dec 31, 2014 9:22 pm 
Elven Warrior
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I know houserules are inherently a matter of taste so will not please everyone.

To give a bit of background though: The houserules took the route of leaving the points alone because one or two threads got started to rework points so they'd be 'correct' and languished and went nowhere. That's because this is a lot of work. So what do Do?

Well the perfect shouldn't be the enemy of the good. I also wanted other players to be able to use it easily and still use their original book as much as possible. So I just thought through what seemed the most efficient way to implement changes and did up a 1 page thing so it would be like adding a faq to your rulebook :)

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 Post subject: Re: Decent house rules PDF?
PostPosted: Sun Nov 26, 2017 4:05 pm 
Elven Warrior
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Time to build my next army! Anyone played with Hobbit figures?

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 Post subject: Re: Decent house rules PDF?
PostPosted: Sun Nov 26, 2017 6:38 pm 
Kinsman
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daersalon wrote:
We have just 2 or 3 House Rules (besides points changes, like cheaper fates, Fortunes, and upgrades like Banners etc).


I have seen (on Wessexcodex) that you are also working upon the Hard to Kill! system, that still represents another unresolved matter of unbalance. And that you are attempring the way of the Resilience 3.
Have you tried, istead, to upgrade:

- Hard Hard to to Kill!, from 6 to 9;
- Very Hard to to Kill!, from 7 to 12 (or to 11)?

What's your opinion about?

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