Here below you'll find the second army list for downloading (5 files):
https://www.mediafire.com/folder/4sfc5yrxvrtyl/Darkness Notes are the same as for Topic 2:
A note about Captains.
I tried captains with different costs rather than standard 50 pts. This brings both advantages and disadvantages:
- cost is proportional with captain's effectiveness;
- weak formations are better likely to have captains, while expensive formations are less automatic into having them;
- different costs make a bit more complex preparing an army;
- a more balanced use of captains brings also a new general balance between expensive formations and cheap ones with regards of "at the double!" using.
A note about Realms.
I followed a general rule for the four standard army list (the fifth one reprents an exception upon many aspects). After a list of standard units common to all realms, each realm is structured as follows:
- special army rules for the realm;
- two legendary units;
- from four to six epic heroes.
This is to avoid having too long and complex realms, or to have too weak and scarcely intersting ones.
It may prove to have some kind of limits, though, and this is the reason because a few strangely named units and heroes (e.g. Ramandur, Rumil, Ilfrin: early Tolkien names, later abandoned) appeared - when lacking of heroes or monsters for covering all the needs.
A note about units cost.
The cost of each unit borns from a my algorithm, which results - whenever possible - have been compared with the cost of similar WotR units. About this, it's important to remember that in WotR there are many units that have unbalanced costs (e.g., compare Morgul Knights with Easterling Kataphrakts) - so one must be careful with these comparisons.
Thus, I believe most of the units should already have the right points price.
Some though, overall among the more complex ones (e.g. the Urulòki, and the most expensive among the companies) have still to be verified - this means playtesting them to understand their real weight in the game.
A note about special rules for units.
Although I reduced the total number of specific units rules (Special Rules + Epic Actions), these are in general still numberous and their use when creating a unit to be placed in an army list proved to be tricky. I made many controls to avoid both doubling of powers and too strong combinations hero + formation (like is represrented in WotR - for example - by using Gimli + Khazad Guards, or the Mumak + Druzhag the Beastcaller).
A few though still might exist, and need to be discovered and corrected.
_________________
RESTITUERE INIURIAS, INIURIOS TORQUERE
Aurë entuluva!